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Best jak and daxter ps27/3/2023 ![]() Rafei explains that this was all part of Naughty Dog's efforts to "not show the man behind the curtain as much as possible", but admits that those magic tricks weren't pulled off without plenty of blood, sweat, and tears." We might have overachieved, to be honest": The making of Jak and Daxter: The Precursor Legacy | GamesRadar+ Jak was able to see his next destination off in the distance, but the path between would obscure it out of view, allowing the game to trade the low-poly vista in for a more detailed version of the same environment. It worked wonders for the immersion they wanted to achieve: Source: Wikipedia. Not only that but in order to create a truly immersive playing experience the development team sought to have all of the available areas that were playable be vistas from other areas, that way you could reach what you could see. It was designed with the idea of ridding the playable world of loading screens all while keeping the visual fidelity of a pre-loaded instance. Story-wise Jak and Daxter itself was fairly typical of the time: it relied on a literally silent protagonist and a wise-cracking sidekick, its combat was punchy and fun, and it was the type of mascot-based adventure game that would sell well to Crash fans and newcomers. The PlayStation 2 was a powerhouse of a system, and it provided developers with a slew of new potential for all aspects of the game. Jak and Daxter was different from its predecessors for a variety of reasons, but one of the most fundamental changes was in hardware. It was still the early days of Naughty Dog's life, and Jak was a series that would grow with the studio itself. The series began development after the success of Crash Bandicoot, a beloved series for the original PlayStation that I had somehow missed. The release of Jak and Daxter came at a pivotal time in gaming history: the nexus of the PlayStation 2's release, gaming's emergence as a more marketable mainstream pastime, and revolutionary hardware overflowing with potential for developers to explore and harness. It evolved, over the years, into so much more. But my relationship with Jak and Daxter was more of a slow burn, born of both necessity (physical ownership and scarcity meant there was no endless backlog of games that fought for my attention), and the endless freedom of halcyon summer days. ![]() I still remember with fondness the soft, eclectic intro music and the Pixar-like interaction of Daxter with the Naughty Dog logo. ![]() Having been advertised as a launch title and gushed about by the game store employee who advised my parents to buy it, I knew I was in for something special. The box art was colorful and rough enough around the edges to pique my interest. ![]() It was the first game I received for the PlayStation 2 as a gift from my parents. It was the early aughts and the beginning of the PlayStation 2 lifecycle, and I had just received a copy of a little game called Jak and Daxter. ![]()
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